to be very compelling for newbie on the subject. They are particularly easy to follow for complete newbie.
One thing that sets them apart from other articles on the subject is they cover recent implementation of OpenGL. Therefore, it's easier to follow on present day OpenGL library available on recent systems and also features supported by present day GPUs.
Nice stuff Swiftless. Kudos to your work :-)
If you want a quite lengthy but deep introduction, head to Learning Modern 3D Graphics Programming. This is the most complete tutorial I found on the Net so far. Well, it's very well structured for my taste. I think, it's even better than http://en.wikibooks.org/wiki/OpenGL_Programming.
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